ex07. image
2024. 6. 12. 14:43ㆍFlutter
# 라이브러리를 연결하거나 이미지를 연결할 때 사용
name: flutter0603
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=3.4.1 <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.6
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^3.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# 이미지를 연결하기 위한 위치! assets: 에 연결하고자 하는 이미지 경로를 연결한다!
# 오류가 뜨는 이유 -> 짝수 개수만큼 공백이 가능하기 때문에 한 칸 지워줌
assets:
- image/ # -> 이후 Pub get 눌러서 실행! -> code 0 (성공!)
# - image/ => image 폴더에 있는 모든 이미지를 사용하겠다는 의미!
# - image/sol.png
# - image/t1.jpg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
import 'package:flutter/material.dart';
class ExImage extends StatelessWidget {
const ExImage({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Column(
children: [
Image.asset(
'image/t1.jpg',
width: 450,
height: 350, // -> X 자로 그어져 있다면 사진 크기가 너무 큰 것! -> 조정해주기!
),
Text('최선있티'),
Image.asset(
'image/sol.png',
width: 450,
height: 350,
),
Text('선업튀 겨론해~'),
],
),
),
);
}
}
import 'package:flutter/material.dart';
class FinalImage extends StatelessWidget {
const FinalImage({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
// 상태바도 포함!
title: Text(
'첫번째 예제',
style: TextStyle(
color: Colors.white,
),
),
backgroundColor: Colors.pinkAccent,
),
body: Center(
child: Column(
children: [
Image.asset(
'image/t1.jpg',
width: 150,
height: 150,
),
Text('안녕 내 이름은 t1이야!'),
Image.asset(
'image/sol.png',
width: 150,
height: 150,
),
Text('안녕 내 이름은 솔선이야!')
],
),
),
);
}
}
import 'package:flutter/material.dart';
class FinalImageRow extends StatelessWidget {
const FinalImageRow({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
// 상태바도 포함!
title: Text(
'두번째 예제',
style: TextStyle(
color: Colors.white,
),
),
backgroundColor: Colors.lightGreen,
),
body: Row(
// 연결 시 위치를 어디로 잡아 줄 것인지 설정!
crossAxisAlignment: CrossAxisAlignment.start, // 맨 위 : start, 맨 아래 : end
children: [
Column(
children: [
Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Image.asset(
'image/t1.jpg',
width: 120,
height: 120,
),
Text(
'안녕 내 이름은 t1이야!',
),
],
),
Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Image.asset(
'image/sol.png',
width: 120,
height: 120,
),
Text('안녕 내 이름은 솔선이야!'),
],
),
],
),
],
),
);
}
}
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